/******************************************************************************
 * Spine Runtimes Software License v2.5
 *
 * Copyright (c) 2013-2016, Esoteric Software
 * All rights reserved.
 *
 * You are granted a perpetual, non-exclusive, non-sublicensable, and
 * non-transferable license to use, install, execute, and perform the Spine
 * Runtimes software and derivative works solely for personal or internal
 * use. Without the written permission of Esoteric Software (see Section 2 of
 * the Spine Software License Agreement), you may not (a) modify, translate,
 * adapt, or develop new applications using the Spine Runtimes or otherwise
 * create derivative works or improvements of the Spine Runtimes or (b) remove,
 * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
 * or other intellectual property or proprietary rights notices on or in the
 * Software, including any copy thereof. Redistributions in binary or source
 * form must include this license and terms.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
 * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
 * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
#ifndef SPINE_COLOR_H
#define SPINE_COLOR_H

#include <spine/MathUtil.h>

namespace spine {
class SP_API Color : public SpineObject {
public:
	Color() : r(0), g(0), b(0), a(0) {
	}

	Color(float r, float g, float b, float a) : r(r), g(g), b(b), a(a) {
		clamp();
	}

	inline Color &set(float _r, float _g, float _b, float _a) {
		this->r = _r;
		this->g = _g;
		this->b = _b;
		this->a = _a;
		clamp();
		return *this;
	}

	inline Color &set(const Color &other) {
		r = other.r;
		g = other.g;
		b = other.b;
		a = other.a;
		clamp();
		return *this;
	}

	inline Color &add(float _r, float _g, float _b, float _a) {
		this->r += _r;
		this->g += _g;
		this->b += _b;
		this->a += _a;
		clamp();
		return *this;
	}

	inline Color &add(const Color &other) {
		r += other.r;
		g += other.g;
		b += other.b;
		a += other.a;
		clamp();
		return *this;
	}

	inline Color &clamp() {
		r = MathUtil::clamp(this->r, 0, 1);
		g = MathUtil::clamp(this->g, 0, 1);
		b = MathUtil::clamp(this->b, 0, 1);
		a = MathUtil::clamp(this->a, 0, 1);
		return *this;
	}

	float r, g, b, a;
};
}


#endif //SPINE_COLOR_H
